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See what we can do

Built for
interaction.

Five small demos you can actually use. Each one works with a mouse, touch or keyboard, and respects your device’s reduced-motion setting.

Pointer parallax

Layers sit at different depths and shift as your pointer moves. Focus the frame and use the arrow keys to do the same from a keyboard.

Move your pointer · arrow keys

View centred

Surfaces that respond

Hover over a material — or tab to it — and the light follows. The same lit state appears on keyboard focus.

  • ObsidianDeep and absorbent — light only catches the edges.
  • GlassTransparent — the light passes through and spreads.
  • ChromePolished — a sharp highlight follows you.

An object with state

Each click moves the crystal to its next state. The buttons beside it jump straight to any state.

State

Dormant

Closed and still.

Scroll-linked progression

As you scroll through this section the orbit draws, the crystal rises and the beam extends. Scroll back and it reverses.

Phase 1 of 4

Approach

  1. Approach
  2. Orbit
  3. Alignment
  4. Launch

Keep scrolling

A scene you can handle

Move to tilt the scene, click to pulse the core and drag to spin it and sweep the debris. The legend lights up as each interaction happens.

  • MoveRotate the scene
  • ScrollExplore the environment
  • ClickTrigger interaction
  • DragMove objects

Keyboard: focus the scene, press Enter or Space to pulse, and use the arrow keys to spin it.

Want something
like this?

We build interactive websites and applications that feel alive without getting in the way.